Product Owner

Lean/Agile - The Art of Doing Less

Our traditional ways of managing software development projects center around generating ideas that are deemed valuable and then attempting to estimate at a detailed level the effort involved by having a team of people work to document ‘all’ of the requirements up front before the project even begins. These projects often will take many months to complete before anything of value can be delivered to the business.

Agile focuses on delivering value as quickly as possible, often within 2 weeks to 2 months. Lean focuses on maximizing work not done, which combined with Agile speaks to doing less as a part of our delivery process.

But what do we mean by less when looking at taking on a large feature/product development effort? 

There are couple of ways that this comes into play:

1.   Software is often littered with features that someone thought would be important to the customer, yet fails to deliver the value (need) to the customer. Worse still this code becomes part of our legacy application, stuff we have to code around and test against regardless if the feature is being used or not.

2.     Often the perceived value of something changes once the project begins, causing the business to pull the plug on work before it is complete and anything of value can be derived by your software development team. This is costly both in terms if financing and employee happiness.

In both cases the business has expended money to have software developed with the end result being the business received reduced or no value.

When looking at Agile Product/Project Management we are asking the business to act not just as the agent of funding but as the consumer of the work as well. Too often the business is a distant or non-existent participant with respect to how their product is unfolding. Instead they rely on project plan updates that speak solely to progress against the agreed upon scope of the project at its inception over viewing what has actually been developed and delivered to date.

In an Agile setting business needs to review the work at regular touch points, often the Sprint review and actually see what is being developed. There is often a great difference between what the business ‘thinks’ they want and what they actually need. Seeing working software lets them see their idea in action, often with enlightening results. What they envisioned may not in fact be what they are seeing and more importantly not what they need (the value). They funded a Ferrari but maybe only needed a good old family sedan.

Business is typically missing in this very powerful process in Agile, a process which allows them to make course corrections and even stop working on features as soon as they reach their maximum value. 

At one large entertainment organization I worked for several years ago, the business had us working on a large rewrite of a heavily used widget that resided on hundreds of thousands of pages. After performing a Discovery and Story mapping session we determined that the work should be done in three releases. At the end of the first release the business reviewed what we had completed and decided that this was actually good enough and then pivoted us to working on an even more valuable redesign of a key customer facing web app.

In the waterfall days the work that we did for that first release would have been put on the shelf, the money invested would have delivered no value to the business. With Agile we were able to complete the work and deploy to production, providing the business real value for their investment. They made the decision to stop this work and move on to more valuable work.

The Art of Doing less is about developing more mature approaches to how your organization funds and manages work. Instead of funding projects fund your teams, allowing for work to flow to them over having them focus on managing project scope to the bitter end of the project.

Move away from believing you have to have fixed scope to one that understands that Agile is about powerful flexibility and maximizing the value of the work that we do, while minimizing the amount of legacy code we leave behind. 

A legacy system that is littered with large amounts of un-needed or under-utilized capabilities is code that is harder to scale, develop in and test against. When your teams talk to you about Tech Debt, this is what they are referring to and as a business you are both a direct owner and contributor to this reality.

The Art of Doing less brings with it a greater ability to maximize an organizations investment in its software and product development.

The focus for business should be on what is needed not what is wanted. Project funding models encourage asking for more than is needed so one of the first things you need to do is to move to a team based funding model. Develop a framework to assess value and risk so you can appropriately prioritize work as it flows through your teams.

Understand that each of your Scrum teams has a fixed cost (~40k per sprint), this should guide you further in questioning what you want your teams to work on.  At some point in time in most projects there comes a point where there is a diminishing value relative to the investment.  

Lean and the Art of Doing less requires changing your organizational mindset to understand there is also value in work NOT done.

 

 

Agile Planning - I have a need a need for speed

Working at Disney a number of years ago was in so many ways transformative for me (not sure why I left) because it provided me with an opportunity to work with an organization that needed to get better at delivering software for our partners and we ended up choosing Agile as our path. Disney was the place where I had the opportunity to help build an Agile process from Requirements to Delivery and what we discovered was that we needed to develop an effective planning process that allowed us to build a solid backlog of work before we just started coding.  I here that so often in organizations that are just starting to adopt Agile.  I think a statement I heard recently is descriptive of organizations that just start coding - Shoot and Point.

Disney is a largely creative driven organization (Not surprising) and because of this we typically had a disconnect between our creative (UX) groups and the Product Delivery teams.  The UX team primarily worked independently of the PD teams and as was the case when I arrived, UX would deliver a creative design that didn't align to our technical capabilities.  This is a common issue in today's web development environment.

Our first 'Release' Planing went very poorly and after a round of retrospectives we came up with a format that at first pass you would say wasn't Agile (trust me we used that phrase a lot in the early days of our becoming Agile).  But in the end this first step of Discovery ended up being what I believe is the most critical element of being able to go fast in Agile.

The basic process that we ended up with was as follows:

  • Pre-Discovery - Sr level PD, PO, UX, Marketing and other Stakeholders would review a specific new feature that was being considered. The group would utilize several tools such as Mind Mapping to understand the scope, parameters and potential dependencies at a high level.  If the feature work was approved then we went to the next phase.
  • Discovery - Depending uponthe the size of the potential project Scrum teams and extended stakeholders would meet to go through a low-level review for that feature development.  For many of our larger efforts it was not uncommon for us to sequester the teams into a room to work through the entire effort, UX to QA to Delivery.
    • Process
      • Kick off - Have your PM or PO along with the key stakeholder(s) of the effort describe WHY this feature is so important.  We learned in our process development that it helped our PD teams to have an understanding as to why this feature was important to the organization.  It helped them feel connected to the value that was being delivered and not simply code jockeys running a race.
      • Competitive Review - Another great exercise was to have the entire team go out and find competitive features that we either did or didn't like and describe why.  This helped the next phase of our Discovery process as we worked to define what our feature sets would ultimately look like
      • UX and Story Development - This was the primary scope of our Agile workshops.  Typically led by the UX lead for the project we would begin developing low-fi wireframes and discuss the issues, constraints and code complexity that the low-fi would entail.  We discovered in this process that we could work through the types of issues that come much later in a typical product delivery effort.
        • Outcomes -
          • UX ended up with designs that they could utilize to develop prototypes that would be used in User testing prior to any significant development work being completed.  This allowed changes to UX to be found at the very beginning of the PD process rather than at the end when refactoring consumes a much larger amount of time and leads to lower quality of code.
          • PD ended up with a solid design at the beginning of the PD process which led to high quality code and higher levels test automation.
          • QA ended upon with an ability to write higher quality acceptance criteria which lead to high quality in the delivery and higher levels of test automation (sensing a theme here?)
          • User Story development was done during the Discovery phase and with it I was able to have a fairly accurate model to predict the number of stories at the beginning of the Discovery phase (typically between 100-120 higher level Epics, we strove for stories to be between 21-34 points in this phase as PD would start fairly quickly after the discovery phase 2-3 weeks) and how many that would translate into for a full project (typically 350 - 400).  This provided me with input as to how many BDD acceptance criteria would come out of this as we used a marker to determine when a story should be broken down - More than 7 variables in the BDD would be an indication that it's time to think about breaking down the story and more than 14 tests in a single test scenario would also trigger the conversation of whether to add a scenario to a story or create a new story.
            • Benefit - Keeping your BDD test automation in small increments makes it much easier to understand what broke, who probably broke it and what is needed to fix it.

I know this doesn't 'Sound' Agile (like the name of my company), but in my experience doing this small amount of work up front does provide teams the base to go really fast once the PD process begins.

I have used this process now for many years and when we do it right it's like writing a symphony, all of the moving pieces make beautiful music.  When it isn't done right, then all you get is noise.

This process probably does work for larger and more complex organizations over small organizations, but really would you start building a house with no blueprints and no idea of what you wanted?  If you had builders just show up and you told them I need a house to live in and I need it fast you will get that, but I doubt it will be anything that you want. And in reality it wouldn't be done fast as they probably wouldn't have the right materials scheduled to arrive at the right time.  I have my roofing supplies but the foundation company can't some for a month, see what I am getting at?

Slow down a bit, understand what you want, how to get it and then go fast to get it.

Behavior Driven Development is more than Automation

Recently while working with an organization going through a large Agile adoption I had the opportunity to work with a team that was open to adopting BDD acceptance criteria story development.  One of the key differences for this team was that this was the first time that they had experienced a collaborative story development effort.  Prior to this most teams in the organization looked to the Product Owner to write all of the stories, which led to stories that were not contextually rich, had little to no acceptance criteria and were difficult to demo at the end of the sprint.
As I discussed the success of the teams use of BDD I was surprised to hear feedback that indicated the organization wasn't ready for the heavy lift of using BDD and that I hadn't moved the team into BDD because their final work wasn't automated.
If that is your position then I think you are missing the point of BDD.  Yes BDD is great in that when you right acceptance criteria in the Given/When/Then format and build your example tables correctly you can obtain automation fairly easily with tools such as Cucumber, Fitnesse and a whole host of tools that have been developed to support this very successful way to build out what I call 'contextually rich' user stories.
However even if you don't automate your BDD acceptance criteria, the value you get from understanding the behavior of the features you are going to build is invaluable.
BDD came about because Dan North realized that TDD and really great code meant nothing if it didn't deliver the value or functionality that the stakeholder needed.  This concept was clearly illustrated for me at one organization I worked for when the Development Manager was lamenting about a Product his team was enhancing was pulled from the market because they didn't deliver on time in order for the organization to stay competitive in the market.  He said 'If only they could see all of the cool code that we've written'....To which I said 'Business doesn't care about code they care about delivery" no matter how great your product is from a code perspective it matters not at all if you don't deliver it when your customer needs it.
For those of you who are exploring the use of BDD with your Scrum teams understand that there are essentially two separate efforts that effective teams are working on:
1. Team collaboration - Successful teams using BDD understand that they all need to be involved when building out user story context with Given/When/Then.  In fact I would argue that this is the most important element that drives a clear understanding of what we are building and guidance to when a user story is done.
2. Automation - One of key components of successful Agile teams is the development and maintenance of an effective automation suite.  Utilizing BDD provides an effective way for teams to obtain high levels of automation and do so within the Sprint that they are working in.  A common mistake of newer Agile teams is to develop in one sprint and test in the next and sometimes automate in the third.  Using BDD automation tools such as Cucumber with well written acceptance criteria (I'll provide examples of well written BDD in my next blog post)
A third benefit of BDD is that a Scrum Team builds a clear understanding of the scope of the story.  Since everyone participates in the development of the acceptance criteria, if a scenario is missed, it's a shared miss - No finger pointing, just manage the new scope with a new story and prioritize it in the backlog.
I've helped a number of organizations implement BDD effectively,  one of which did not have any automation at all.  The use of BDD acceptance criteria writing almost immediately improved the understanding of the features being developed and helped my QA team write significantly more test cases than they had been doing.  This effort led to a measurable improvement in Quality even before we added the automation suite later.
Having come from a waterfall world many years ago I can tell you that when you 'get' BDD,  it changes the way that you look at requirements and provides you with a mental framework that you can quickly use to model what is going to be built.
After a few months of using this format at Disney the Product Owners were uniform in their agreement that there simply was no other way that they would want to work with their teams.
Automation IS our goal, but it is not what defines BDD.

Being Agile - Say it, Do it, Prove it

I was working with a team recently and as we talked about all of the planning that Agile entails, I broke it down into very simple terms - Say it , Do it , Prove it. That is really what Agile is about.  Anything else outside of these three concepts is noise to your ability to deliver product and services to internal and external customers.  As Product Owners in an Agile organization, you need to understand all of the effort and dynamics involved in getting your teams to Say it, Do it, Prove it.

Delivering what you say you are going to deliver is the best way to build credibility with your stakeholders.

For Agile teams, this translates into being effective at decomposing your stories into small enough increments so that you are confident in your understanding of the user story and estimates that the team believes in.

  1. Say it = Release Planning and Backlog Grooming -
    1. Starting at a high level, the Product Owner is responsible for saying what is important to the organization from a value standpoint and beginning the process of developing a user story backlog that supports this vision.
    2. User story decomposition is so important to effective Agile teams and the Product Owner must start with a set of well-formed stories that provide context to the team.
    3. What is 'context'?   Context is anything that provides definition.  It is basically what the product should do from a functional standpoint.  One of the biggest mistakes many teams make is writing declarative stories that start with the 'How'.  This,\ in turn,  puts the technical team on the defensive as they may have many different ways to implement the feature.  As a Product Owner, be sure to steer clear of writing stories that define how you think the feature story should be implemented.  I know that as we all become well versed in technology there is a strong desire to show off our technical chops, however, as a PO you need to provide context from a business standpoint that your tech teams can consume. I've heard time and again from engineers that they would really like to understand how what they are developing delivers business value or solves a particular pain point for the customer.  The team works much more effectively when they are completely grounded in the business context of what they are building.
  2. Do it = Sprint execution 
    1. An important element for teams to address once they are ready to take stories into a sprint, is that the goal during the Release Planning and Backlog Grooming activities was to begin to build out the context of 'How' the story will be implemented.  It is so important for teams to understand that there is essentially a handoff from the PO to the Scrum Team and that each of them is responsible for building what I call contextually rich user stories.  Gojko Adzic calls this Specifications by Example.  Effective teams who deliver fast and with high quality work closely as a team.
    2.  I believe that the combination of User driven stories and context driven specifications (examples) forms an extremely strong definition of both Ready and Done. which is why I coach my teams to utilize BDD as the basis for developing their User Story acceptance criteria.  The team works together to complete BDD acceptance criteria forming a clear understanding of the boundaries of the feature.  This provides the PO with a concise view of what to expect during the Demo.
    3. Another key benefit of writing BDD as part of your user story writing is that the test automation engineers can easily consume this as part of their code development for the automation.  PO's should push to get to this level of context as it also means that your test engineers can start developing their test automation code once the story is ready for development.  They can essentially perform TDD in that they can write their automation before the feature is actually developed.  Once developed the automation should run cleanly and both speed and quality are attained.
    4. The goal of teams should be to deliver user stories that do not require much further elaboration once the sprint begins.  You want your teams focused on delivery ,not on discovery.
  3. Prove it = Retrospective
    1. You have done all of the work to clearly define your user stories with high levels of context.  With all of this effort, the Retrospective should be an easy affair to show the work that was defined in the stories.  The PO should not have any surprises.  In fact, if the team misses any test scenarios after the story has been started, the PO should consider that more of a missed requirement over anything else.  Since the entire team developed the stories,  there can be no finger-pointing at anyone.  It was a shared miss and everyone must accept it.

It sounds really simple when broken down into these 3 basics phrases.  The truth is that 'Being Agile' is much more involved than simply 'Doing Agile'.

"Being Agile" means exposing all of the inefficiencies in your product development processes.  It requires that the organization be completely honest in assessing what is not working and committing to letting the teams that do the work fix these processes.  You cannot top down drive the type of organizational change that is required for Agile continuous improvement.  Real organizational change is fostered at the top but truly owned by the Scrum teams that form in support of any Agile adoption.

Agile Certifications - Why they aren't neccessary

Agile started many years ago with some basic (note I do not say simple) concepts related to how we should work together to build better software products.  Though I struggle with the notion that mere communication among individuals can deliver quality software, it can provide a product that is closer in alignment with the product owner's vision. I remember as Agile unfolded there was a debate on whether we needed things such as certifications.  I recall the argument that the very process of creating certifications for things such as Scrum would defeat the very benefits that the Agile manifesto was attempting to address.

Now many years into the manifesto I have to say that these certifications have brought an element of rigor that 'can' be beneficial but I think often stifle the creativity that can come out of Agile teamwork.  Certifications do not make you a great Scrum Master nor a Product Owner, they merely convey that you have taken a 1-2 day class that has provided you with the  evolved standards that Scrum has been defined to be.

I've been involved in a number of Agile transformations along with working in already high performing agile organizations and none of them are alike.  One thing I have taken  away is that teams who are provided space to try new things often find creative ways to solve the unique challenges they face.

As someone who started in Agile from the project management perspective I quickly realized that I was not your standard project manager who managed against a project plan, happily disconnected from my team.  No I was always learning, asking questions, it is how I went from a project manager into QA, because I took an active role in being in helping my team deliver great software.  Through out it all I was most focused on getting feedback from my team in order to improve our processes.

In those early days there were no certifications, we just took the concepts and did what worked and continued to evaluate how and what we did.  With certifications there is almost a cookie cutter approach to engaging Agile that I don't believe was the intent of the original writers of the manifesto.

Scrum and the processes it provides are extremely important, I'm not saying that these don't bring value.  What I am saying is that you don't need certifications in order to be good at Agile and Scrum.

I always tell my teams, Agile isn't easy, it will highlight every weakness in your delivery process and force you to ask hard questions about how much the organization is committed to changing the way they deliver a product.  Having a Scrum Master or Product Owner certification does not help in these situations.  What does help is working with an experienced Agile coach who has been in the trenches, who is experienced in the demands that Agile and the transformation present.

As an organization looking to adopt Agile, getting certifications for your team is not a requirement to working the concepts that so many teams use to be successful in Agile.  Don't let certifying your team be a precursor to moving toward Agile.  At one organization I worked at we took this approach and ultimately it wasn't necessary as the majority of the people who were 'certified' were not involved in working in daily Scrum team activities.

An experienced coach will be able to guide you through how to work as a team, manage communication and change the way that you deliver software products and your organization.

And yes I have several certifications including CPO and CSM and know that these are now almost standard requirements for anyone wanting to work in an Agile environment However if you are just starting Agile don't assume that someone who has been certified is necessarily an experienced practioner.  When looking for help in adopting Agile you should look for someone who has been involved in more than 5 different Agile implementations or organizations, perspective is worth it's weight in gold.

Sound Agile - Aligning Agile with Soundness

As I indicated in my last post I renamed my blog to Sound Agile and I'll be writing about Agile from the perspective of Soundness and how organizations should be evaluating their Agile adoption. I spent quite a bit of time trying to decide what I wanted to name my consulting business and blog (both are called Sound Agile) and I ultimately wanted to convey what I have seen as successful with respect to the teams and organizations I have worked with over the past 10 years.

Thanks to my wife for providing me a word that when I looked at it provided me with the right context to what I had been trying to convey.

Sound: 

adjective

1. free from injury, damage, defect, disease, etc.; in good condition; healthy; robust: a sound heart; a sound mind.

Supporting Manifesto - Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.

a. Free from Defect - Speaks to Quality that we strive for in Agile. b. Healthy - Speaks to your employees health and well-being c. Robust - Speaks to building scalable products. d. Sound Mind - Speaks to teams keeping a clear and open mind to improve

2. financially strong, secure, or reliable: a sound business; sound investments.

Supporting Manifesto - Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.

a. Sound business/investment - Speaks to the value proposition that Agile focuses on. b. Financially strong, secure and reliable - Speaks to the ability of Agile teams to delivery products that are foundational to your organizations long term health and security.

3. Competent, sensible, or valid: sound judgment - This speaks to trusting that the people that you are hire are compentent and when following Agile ceremonies such as Standups, Retrospectives and Planning are able to deliver product that is built on solid decisions.

4. Having no defect as to truth, justice, wisdom, or reason: sound advice. - This speaks to the continuous improvement and Retrospectives that drive this effort.

5. Of substantial or enduring character: sound moral values - Speaks to team commitments, believing and supporting themselves, the foundation of Scrum.

We spend so much time writing and talking about things that we should, could, might do to deliver Agile,  We hear people talk about how 'Agile' are you, tell people that doesn't 'Sound Agile' and I think we have muddied the waters of what Agile should be.

When you hear Sound Agile you may be inclined to add an additional adjective 'Sounds Like Agile' and to some degree that is expected.  My focus however will be on the soundness of Agile from the perspective of organizational change an area that isn't really talked about as much as the other elements of day to day Scrum.

I look forward to comments and input to my blog as my writings will form the basis for the types of coaching and consulting I hope to do in the future.

Contextually Rich User Stories - The Importance of Details in Small Increments

Every software product that we build begins with a set of requirements. Teams or organizations who have utilized traditional requirements documentation efforts such as Product or Business requirements documents (PRD's or BRD's) typically have issues with translating their requirements process into user stories.  Instead of writing long passages of descriptive requirements that are heavy on the use of 'the user shall' we move to a smaller specification document that convey details to a specific individual feature.

What teams fail to realize is that their old requirements documents weren't all that good at conveying the necessary details that allow teams to delivery their product quickly and with quality.  You see evidence of this lack of clarity with the large number of change requests that are raised during waterfall projects.  In my pre-Agile years it was not uncommon for a typical 6 month project that I led to have over 100 change requests generated to convey the changing nature of the requirements (business, technical and UX).  The Agile manifesto addresses this reality by saying we accept change, why?  Because it's there it will happen, to deny it would be to deny the reality of product development, as we learn more we need to change our approach.

User stories, though small in format, need to have a specific level of detail if a team is to have the ability to accurately estimate and delivery the feature.

The basic User Story:

  • Story
  • Conversation
  • Acceptance Criteria

Can be deceptively simple to those who are just starting

In one organization I worked with as we moved into an Agile process the team looked at the User Story statement  as THE requirement.  It took awhile to get them to learn that successful teams use the User Story format as a specification and not a loose statement with no context associated with it.

An example of a solid User Story specification would look like this:

Story Format

Another important thing to note with this format is that the team is also collaboratively building Story acceptance criteria by using Behavior Driven Development (BDD) which directly feeds the test automation frameworks that most Agile teams utilize (Cucumber, Fitnesse, to name a few).

There are other efforts/processes that feed into getting the right amount of detail into the story such as Discovery and Pre-Planning and if these are missed you will not obtain the benefits of this format.

Over the past 5 years, teams I have engaged with, who have used this specific format for developing their User Stories have had a much greater success with both delivering on time and more importantly with higher quality.

At my last organization I asked a Scrum team to utilize this process during the Pre-Planning phase of their project.  After the project I learned that the Product Owner had been very worried about the team using precious 'development' time to talk through the work and build out the context of the user stories. After the project was completed he could state without reservation that taking the time to build out contextually rich user stories with the team had produced two key results:

  1. The team delivered on time and with more features than he had originally promised the client.
  2. When he delivered the demo to the client he had high confidence in the product as it met all of the context that had been build out and there were only 2 minor UI issues that were identified during the 3 iteration project.

Take away - Don't run before you are ready and get the context right before developing.

Rear View Mirrors aka Mater Vision (Retrospective Habits for Agile Teams)

250px-MaterCars One of my favorite movies is Cars and specifically the character Mater, rusty and crusty but full of humorous and unintended sage advice.

During one point in the movie, Mater starts driving in reverse, on the road, off the road and Lightening McQueen is very impressed and asks Mater how he drives so well and his answer was, Rear View Mirrors to which he adds I don't need to know where I'm going if I already know where I been.

I started thinking about how this applies to high functioning Agile teams and their ability to provide predictability to their organizations.

More specifically I'm talking about how Retrospectives act as our rear view mirrors providing us with key visibility to where we were just at and an opportunity to reflect on where we want to go.

As an Agile team we constantly reflect (via Retrospectives) on where we were just at so that where we are going is incrementally improved, much like Mater and his rear view mirrors.  He's constantly reflecting on where he's been such that he's already where he needs to be before he gets there...

For organizations that are starting to adopt Agile ensuring that your teams utilize the Retrospective process is key to seeing the types of productivity improvements that Agile can and should deliver.

Retrospectives need to be both a no holds barred conversation about what did and did not work, but the team needs to ensure that it's also a safe place in which to talk about the issues that keep us from being really successful.  As a manager or management team you need to back away from the team and give them room to organize themselves.  As I've said before if a team feels empowered and is clear on the vision of the organization they are capable of solving both team and organizational issues that you didn't think were easily solved.

Traits and habits of good Retrospectives are actually very simple:

  1. Have it consistently after each iteration.
  2. Hold the Retrospective right after your demo while all of the iteration context and issues are fresh in your mind.
  3. Each Retrospective should start with review of any action items from the previous sprint.
    1. Scrum Master - Ensure that this happens as this is the key to having the team feel like the issues that are causing problems are actually being addressed.
    2. Scrum Team - You need to commit to addressing the action items identified in a Sprint to ensure that you are applying continuous improvement to your teams processes.
  4. Working Agreements - The team needs to have a set of agreements by which their Retrospective will be run, follow these agreements, which should include:
    1. Respect your team members - Allow them to call you out if necessary if you were in fact a blocker (I have been and no it's not nice to hear that, but your teammates are relying on you to make sure that they are successful.)
    2. Attack the problem not the person - This is key, you all want to be successful, don't take things personally, ask questions and come up with solutions that might work.
    3. Understand that not every idea you have will make things better, be prepared to fail.
  5. Keep the Retrospective to the members of the Team that are responsible for delivering the work (aka Individual Contributors).  Managers and Stakeholders should not attend.  As a Scrum Master you may have to tactfully address this if these individuals want to attend.
  6. Relax, we aren't trying to solve world peace.

Continuous Improvement leads to predictable velocity providing you with the ability to be like Mater.

Technology isn't important, Product is

We are so enamored with technology today, what it can do, the excitement it brings to us as technologists that we have lost sight of the fact that technology isn't the end game for a business. Why?  Because if your organization could figure out a way to run their business so that it wasn't dependent upon technology they would do it in a heartbeat.   The people who own and run businesses don't care about the underlying technology, even those who classify themselves as technology companies.  At the end of the day technology enables the business to develop product.  They aren't in the business of  developing technology as  end product and I think that goes for companies who deliver 'technical' products.

Many teams I've worked on in the past 10 years have isolated themselves from the organization, instead telling stakeholders they were  focusing on technical excellence.  Leaving the stakeholders wondering why they weren't delivering what they wanted all in the name of technical excellence.

I worked on one project that was so late that the business ending up exiting the market that they were in.  In response the Development manager said if only the stakeholders knew how cool the technology was that they had worked on they would change their mind.  Really?  They could care less, all they wanted was a product that would keep them in the market and making money.

Though the amount of information we can process has exploded we aren't really solving really new problems, they are just much larger in scale and are required with much higher availability.  At the end of the day business runs on information that drives product decisions that build value.  Like any other part of the organization we are responsible for delivering value, not technology.

If we could deliver data to our business without all of this cool technology like hadoop, etc....they would be just as satisfied.

We should spend much more time on how we can deliver what we need for the business with less over building systems that continually build in complexity because we aren't product focused.  Think about it, organizations that deliver at scale, such as car manufacturers continue to refine their processes so that complexity is removed, whereas we seem to have to add complexity in order to deliver value.  They add technology where it makes sense not just because it's the latest thing.

Technology isn't important but our technical product is.  We have architects, tech leads, dev managers, however I don't often see them actually defining the technical product that the business needs, rather they evaluate specific pieces of it, SQL server over Oracle, Java over .Net, etc.....and with each iteration individual personalities can influence the type of technology being implemented, often times in direct competition with the documented tech stack that company operates in.

What we end up with is a technology product that doesn't scale well and adds cost to the organization in both resources and revenue delays.  When confronted with the mess we've made we tell the organization that can solve the problem with a new platform.  Unfortunately we often fail to fully deliver on that promise for the same reasons that we got into the situation in the first place.

This is not to say that we don't try to build systems right. Executives also need to bear responsibility for not providing the Engineers you have hired the support and time necessary to actually build technical products that deliver value to your business product, they are one and the same in today's world.

When your technical team is forced to meet dates, the inherent compromises that need to be made typically result in short cuts to your technical product in order to deliver the most for your business product.  You can do this in the short term, but if you don't provide your teams time to shore up these short cuts your technical debt continues to grow.  And like any debt you eventually have to pay it.  Pay it at the end of every release like a credit card you won't incur finance charges.  Continue to pay just the minimum and you eventually can go bankrupt.